Black Morass Attunement Guide (TBC)

The attunement process for The Black Morass is a quest chain that has you complete one run of Old Hillsbrad Foothills. So the best place to start is getting a group together to run Old Hillsbrad Foothills in the Caverns of Time.

  1. Pick up the quest To The Master’s Lair

    Once you enter the Caverns of Time, you need to talk to the Steward of Time. After talking to the Steward of Time, you will talk to Andormu.

  2. Turn in To The Master’s Lair and accept The Caverns of Time

    After you talk to Andormu, you can turn in To The Master’s Lair and then accept the quest The Caverns of Time. Carefully follow the NPC around until your quest finishes. If you get too far away you will have to restart and this quest takes a long time.

  3. Return to Andormu and turn in The Caverns of Time

    Once you turn in The Caverns of Time, Andormu will give you the quest Old Hillsbrad. At this point you want to get your group together and enter Old Hillbrad Foothills.

  4. Enter Old Hillsbrad Foothills and speak to Erozion

    Once you enter Old Hillsbrad Foothills, travel through the tunnel and then speak to Erozion at the end to turn in Old Hillsbrad.

  5. Erozion will give you the quest Taretha’s Diversion.

    After speaking to Erozion he will give you the quest Taretha’s Diversion. He will also give you a Pack of Incendiary Bombs which are needed to light buildings on fire.

  6. Use the dragon nearby to fly to the kee

    Talk to the dragon near Erozion to fly to the keep.

  7. Burn the buildings inside of the keep.

    Make your way to the lower level and set all 5 of the buildings on fire. Inside of each building, you will find a barrel you can place your Pack of Incendiary Bombs into.

  8. Enter the keep and talk to Thrall

    After burning all of the buildings proceed up the hill and enter the keep. Once inside, make your way down the staircase to the jail containing Thrall.

  9. Have everyone in your party pick up the quest.

    Once you talk to Thrall make sure everyone in your party has the quest before anyone begins it. Otherwise it will start and party members won’t receive credit.

  10. Accept Escape from Durnholde and follow Thrall to Tarren Mill.

    Once everyone has the quest, initiate the quest and escort Thrall to Tarren Mill. Keep him safe by killing enemies that spawn around him.

  11. Kill the final boss and watch the cutscene

    After you finish escorting Thrall the final boss will spawn. Once you kill him you will get to watch a cut scene to complete the quest.

  12. Return to the entrance

    After you have killed the final boss and completed your quest, return to Erozion at the entrance and turn the quest in. Next you will pick up Return to Andormu.

  13. Turn in Return to Andormu

    After talking to Erozion, exit Old Hillsbrad and talk to Andormu outside. Once you turn in Return to Andormu he will give you a new quest, The Black Morass. Once you have this quest in hand, you can run Black Morass!

    Congratulations!

Karazhan Attunement Guide

Kharazhan is the first raid in the Burning Crusade expansion of World of Warcraft. Karazhan can be found in the Deadwind Pass, which is located east of Duskwood. Kharazhan has 11 boss encounters inside of a haunted castle. Usually, guilds break the raid up into two parts, the front half and the back half.

The entire Kharazhan attunement process is one long quest chain. The catch will be that you have to do many dungeons along the way, which can make this process very time-consuming. Due to this, it will help to have a flying mount. If you do not have a flying mount, you will need a warlock to summon you into the Arcatraz.

Below we are going to walk through the entire process and if you follow this guide from beginning to end, you will be attuned with Karazhan before you know it!

Beginning Quests

First we will need to pick up two quests from Archmage Alturus and venture into the underground area right in front of Karazhan. These two quests are pretty quick and easy.

Restless activity

This quest will require you to obtain 10 Ghostly Essence by killing ghostly creatures. Ideally, you complete this quest while working on Arcane Disturbances.

Arcane Disturbances

The second quest you will need to start the Karazhan attunement quest chain is Arcane Disturbances.

You pick this quest up from Archmage Alturus. Who is located just outside of the front entrance of Karazhan. Again, you will want to pick up Restless activity from him at the same time.

Once you accept Arcane Disturbances., you will receive a Violet Scrying Crystal. After you get the  Violet Scrying Crystal follow the path away from the locked door of Karazhan. Take the first path off to the right and you will find 2 ruined buildings. Each of these buildings has stairs that lead down to an underground area.

Underground Well

If you enter the underground area on the left side of the path, you will need to continue down the ramp until you reach a big open room with a small pit inside. After that, head to your right through a hallway into a second big open room. The well will be inside of that room. Simply use the Violet Scrying Crystal near this underground well to complete your task here. After completing this object you can either exit and re-enter from the right side or wander around in the cave system until you find the underground pond.

Underground Water

If you enter the underground area from the right side, you need to continue through the underground area until you find a large open room. On your left, there will be a pool of underground water. Use your Violet Scrying Crysta while standing next to the pool to complete this final objective.

After that is complete, finish up Restless activity and then head back to Archmage Alturus to turn in both quests.

Contact from Dalaran

After turning in the previous two quests, Archmage Alturus will give you the quest Contact from Dalaran. This quest will require you to visit the Dalaran Crater in Alterac Mountains.

Once at the crater you will need to speak with Archmage Cedric. He will be standing next to a broken down house near Lordamere Lake.

Archmage Alturus

Once you talk with Archmage Cedric he will give you the quest Khadgar and send you on your way.

Khadgar

The final introductory quest is Khadgar, this quest just requires you to speak with Khadgar in Shattrath City. Khadgar will be standing in the center of the city right beside A’dal.

Khadgar

Once you speak to Khadgar he will give you the quest Entry Into Karazhan. This is a group quest which requires running the dungeon Shadow Labyrinth.

First Key Fragment

  1. The first thing you will have to do at this point is to get the Shadow Labyrinth Key from Sethekk Halls. This key comes from the chest after you kill the last boss. After killing Talon King Ikiss and looting the Shadow Labyrinth Key it will be time to run Shadow Labs.
  2. Proceed through Shadow Labs and kill Murmur at the end. Take note that this is a pretty difficult fight, so your party needs to be pretty solid.
  3. After you kill Murmur you will have to fight a Fragment Guardian. Give your party some time to rest and then click on the arcane container in the back of the room. This will trigger the Fragment Guardian to spawn.
  4. Once the guardian has been killed, grab the First Key Fragment and head back to Khadgar in Shattrath City.
  5. Khadgar will give you the quest The Second and Third Fragments and we are off to get the second key fragment.

Second Key Fragment

Once you have the The Second and Third Fragments quest, it will be time to head into Steam Vaults!

You don’t actually have to run the entire Steamvault dungeon to get the second key fragment. The arcane container is under water right next to the first boss. You will need a party to kill the Second Fragment Guardian but it isn’t too difficult.

Arcane Container

Third Key Fragment

The last key fragment is located inside of The Arcatraz dungeon. This is one of, if not, the hardest dungeon in the Burning Crusade. You will need a very good group to get through this dungeon.

To get in this dungeon, you will need a flying mount and the Key to the Arcatraz. If you do not have the key, someone else can open the door for you but you will have to make sure someone in your party has the key. Rogues can also pickpocket the door with level 350 pickpocketing.

Once you are inside of The Arcatraz, you will kill the first boss, Zereketh the Unbound, and then continue through the dungeon until you enter a large room full of voidwalkers called Negaton Warp-Master. Once inside that room you will see an Arcane Container on the north-east side of the room. Interacting with that container will spawn the Third Fragment Guardian. Once you kill him you will be able to loot the Third Key Fragment and complete the quest.

To complete the quest return to Khadgar in Shattrath.

The Master’s Key

Khadgar will give you the quest The Master’s Touch which requires you to run The Black Morass

You will have to be attuned for The Black Morass at this point. It’s very important to make sure everyone in your group is attuned or you could end up wasting a lot of time…

After entering The Black Morass you will complete the dungeon as normal by talking to Medivh and then fighting off waves of enemies. After you defeat Aeonus, the final boss, speak to Medivh again and he will complete your quest.

Medivh will give you the quest Return to Khadgar and you simply need to return to Khadgar and pick up your The Master’s Key. At this point you will be able to attuned for Karazhan!!

Congratulations!

FAQ

What is the first quest in the Karazhan questline?

The first quest to begin the Karazhan attunement questline is Contact from Dalaran.

Where do you get the first key fragment?

The first key fragment comes from the Shadow Labyrinth dungeon.

Does Karazhan require attunement?

Yes, Karazhan does require you to be attuned in TBC.

Who gives you the key to Karazhan

Khadgar in Shattrath City gives you the Key to Karazhan.

What is the key to Karazhan called?

The Master’s Key is the key used to open the gate to Karazhan

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Burning Crusade Classic mount cost and level requirements

Mount prices and level requirements in TBC

Getting your first mount is one of the best feelings in the World of Warcraft! It is one of the most crucial parts of the leveling process and helps tremendously with getting around the world. With the launch of Burning Crusade Classic, that brings up a lot of questions about how much your mount will cost and what the level requirements will be to ride it. Today I wanted to spend some time answering all of your questions regarding mount prices, speeds and level requirements.

Slow Ground Mount

Your first mount can be bought at level 30 in Burning Crusade Classic. This was an interesting decision because previously this level requirement wasn’t lowered until the end of the Burning Crusade expansion.

Slow Mount



This Mount is typically called your “slow mount” because it only adds an extra 60% movement speed instead of the 100% that the “fast ground mount” adds. While it is the “slow mount” it will feel amazing when you are no longer walking!

The riding skill to use the slow mount will cost 35 gold (before any faction discounts) and require level 30. The mount itself will cost an additional 9 gold.

Slow Riding

Fast Ground Mount

Your next mount can be bought at level 60 in the Burning Crusade expansion. This new mount is a huge improvement over the much slower first ground mount.

Fast Mount

This mount gives you an extra 100% movement speed and is a lot of fun to ride!

The riding skill to use the fast mount will cost 600 gold before any reputation-based discounts. The Journeyman riding skill will require you to be level 60. The bulk of the price will be in the riding skill but the mount itself will cost an additional 90 gold.

Fast Riding

Slow Flying Mount

Your next mount will be the slow flying mount. This mount only adds an additional 60% movement speed. To learn Expert Riding which is required to ride this mount you will need to be level 70. The only exception to this will be Druids. Druids can slow fly at level 68 when they get flight form.

Expert Riding will cost 800 gold and then you will need to spend an additional 100 gold to buy the mount. This sounds like a pricey endeavor for a slow mount but it is well worth it.

This mount will allow you to farm the elemental plateau and do additional daily quests. The mount can also help you get to places quicker because you can fly over obstacles and go in a straight line.

Slow Flying

Fast Flying Mount

Alright, so you have saved up your 5000 gold and are ready to party with the big boys and girls. This is the big one! Once you unlock Artisan Riding you are ready to spend an additional 200 gold to buy a fast flying mount and own the skys!

This fast flying mount moves at 280% movement speed and soars through the sky! This mount is well worth the investment if you can gather up the gold but 5200 gold isn’t the easiest thing in the world to come by.

Fast Flying

 

FAQ

When do you get your first mount in Burning Crusade Classic?

In TBC Classic, you get your first mount at level 30

How much does level 30 riding cost in Burning Crusade Classic?

Your first riding skill in TBC Classic will cost 35 gold without any discounts.

When do you get your fast ground mount in TBC Classic?

You can learn fast riding at level 60

How much does level 60 riding cost in Burning Crusade Classic?

Level 60 riding skill in Burning Crusade Classic costs 600 gold without any reputation discounts.

When can you fly in TBC Classic?

You can buy slow flying at level 70 in TBC Classic. Druids can actually get flight form at level 68.

How much is slow flying in Burning Crusade Classic?

Slow flying will cost 800 gold in TBC Classic!

How fast is slow flying in Burning Crusade Classic?

Your “slow flying” or “cheap flying” in TBC Classic increases your movement speed by 60%

How much is fast flying in Burning Crusade Classic?

Fast flying is 5000 gold in Burning Crusade Classic.

TBC Racial traits and information

Racial traits are special abilities and powers granted to characters in World of Warcraft based on their race. These racial traits come in both active and passive forms. Each unique race receives 4 racial traits in the Burning Crusade expansion. (Several of these will be passive and at least one will be active per race).

Some things to note:

  • Forsaken characters are considered as Humanoid’s rather than as Undead.
  • Priests also gain two more active traits, their very own Priest racial abilities.

Alliance

Dwarf

Stoneform

Activate to gain immunity to poison, disease, and bleed; +10% Armor; Lasts 8 seconds. 3 minute cooldown.

Gun Specialization

increases chance to critically hit with Guns by 1% as of Patch 2.3 (was increase Gun Skill by 5).

Frost Resistance

Increase Frost Resistance by 10.

Find Treasure

Activate to see treasure chests on mini map – lasts until canceled – no cooldown.
Treasure finding also marks many “node-type” quest items on the mini map.

Gnome

Escape Artist

Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1 min, 45 sec cooldown as of Patch 2.3 (was 1 min).

Expansive Mind

Increase Intellect by 5%.

Arcane Resistance

Increase Arcane Resistance by 10.

Engineering Specialist

15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).

Human

Perception

Activate to increase stealth detection radius. Lasts 20 seconds, 3 minute cooldown.

The Human Spirit

Increase spirit by 10%.

Diplomacy

10% bonus to faction point gain.

Sword and Mace Specialization

Increases expertise with maces, two-handed maces, swords, and two-handed swords by 5.

Night elf

Shadowmeld

Activate while immobile and out of combat to enter stealth mode. Movement or damage cancels Shadowmeld.
Passively boosts stealth mode of rogues and druids.

Quickness

Dodge chance increased by 1%.

Wisp Spirit

Become a wisp when dead with 50% movement speed increase.

Nature Resistance

Increase Nature Resistance by 10.

Draenei

Gift of the Naaru

Activate to heal your target for 35 + 15 per Level over 15 sec – 40 yd range – 1.5 sec cast – 3 min cooldown. (At level 1 it heals 50 health, and 1085 at level 70)

Heroic Presence

Increases chance to hit by 1% for you and all party members within 30 yards. (Warriors, Paladins, and Hunters)

Inspiring Presence

Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Priests, Mages, and Shaman)

Gemcutting

5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).

Shadow Resistance

Increase Shadow Resistance by 10.

Horde

Orc

Blood Fury

Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds, decreasing healing done to the user by 50% for the duration. 2 minute cooldown.

Hardiness

Increase resistance to stun effects by 15%.

Command

Damage done by Hunter and Warlock pets increased by 5%.

Axe Specialization

Expertise with One- and Two-handed Axes increased by 5.

Tauren

War Stomp

Activate to stun opponents – Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.

Endurance

Hitpoints increased by 5%.

Cultivation

15 point skill bonus to Herbalism (note, this also raises the cap by 15 at each level of herbalism).

Nature Resistance

Increase Nature Resistance by 10.

Troll

Berserking

Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown.
Costs 10 Energy, 5 Rage, or 7% of base mana.

Regeneration

Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.

Beast Slaying

5% damage bonus when fighting against Beasts.

Throwing Weapon Specialization

Increases chance to critically hit with Throwing Weapon by 1% as of Patch 2.3 (was increase Throwing Weapon skill by 5).

Bow Specialization

Increase Bow critical strike chance by 1%.

Undead

Will of the Forsaken

Activate to become immune to fear, sleep, and charm effects. Lasts 5 seconds. 2 minute cooldown.

Cannibalize

When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Underwater Breathing

Underwater breath increased by 300%.

Shadow Resistance

Increase Shadow Resistance by 10.

Blood elf

Mana Tap

Activate to reduce target’s mana by (50 + Level) and charge you with arcane energy for 10 min. This effect stacks up to 3 times. 30 yd range – Instant – 30 sec cooldown.

Arcane Torrent

Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 10 energy or (5 + Level) mana for each charge of Mana Tap currently affecting you. 2 min. cooldown.

Arcane Affinity

10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).

Magic Resistance

Increase all Resistances by 5.

PVE TBC Resto Shaman Healing Guide (Short)

Welcome to our PVE Resto Shaman Healing guide for WoW TBC. This guide will show you what you need to know to play a Resto Shaman in dungeons and raids. This guide covers everything from talents to consumables!

Talents

This first build is designed for progressing new content. It provides higher survivability and threat reduction to keep you alive longer.

TBC Resto Shaman Build (Progression)

This alternative build is mostly intended for farming dungeons and such. While keeping the main healing talents we also dip into the Enhancement tree. This tree allows us to increase our groups DPS with totems and add a bit of extra mobility.

TBC Resto Build (Farming)

Gear

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Healing Power on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

  • Leatherworking – This is a great choice for Resto Shamans. Allows you to craft useful gear all the way through! You also benefit from Leg enchants. You can also increase your raid utility by crafting Drums of Battle and Drums of Restoration.
  • Alchemy – This profession stands out because of Redeemer’s Alchemist Stone and the ability to craft consumables and transmutes.
  • Enchanting – Enchanting both of your rings will give you a boost plus you can save money enchanting your own gear.
  • Tailoring – A good option for players just starting out, the Whitemend and Primal Mooncloth sets are useful until you start getting T5 gear.
  • Jewelcrafting – Great gold making choice and you can make your own gems early on.

Stat Priority

  1. Healing Power
  2. Spell Haste
  3. MP/5
  4. Intellect 
  5. Spell Crit

Rotation

Water Shield should be on you constantly.

You can cast Earth Shield on the tanks and also casters to help with spell pushback.

Chain Heal will be your main raid healing ability. Rank 4 is also good to use because it costs 19% less mana but only heals for 10% less.

Healing Wave is your main healing ability for single targets. When things get dicey you can combine it with Nature’s Swiftness to get an instant heal off and save a life. A lower rank of Healing Wave can be used for efficiency also. Rank 1 can be used to stack Ancestral Healing and Healing Way on the tank.

Which Totems you use will be largely based on your group composition. Don’t forget that some of your totems are i

PVE TBC Enhancement Shaman DPS Guide (Short)

Welcome to our PVE Enhancement Shaman DPS guide for WoW TBC. This guide will show you what you need to know to play an Enhancement Shaman in dungeons and raids. This guide covers everything from talents to consumables!

Talents

There are two very common Enhancement builds.

This first build mixes in Convection and Elemental Focus from the Elemental tree. These two talents help your mana sustain, while also shortening your Shock spell cooldowns increasing your DPS.

TBC Enhancement build

There are two major drawbacks to this build. First is that it doesn’t support Totem twisting which helps out your raid. The second is that it doesn’t have Nature’s Guidance which requires you to get additional Hit rating from gear.

This second build combines Enhancement with Restoration, this gives you less personal DPS but increases your overall group DPS.

Thanks to Nature’s Guidance and Dual Wield Specialization your special attacks will be hit capped and any extra hit will only help with white attacks.

You also pick up Totemic Focus which allows Totem Twisting.

TBC Enhance/Resto Build

Gear

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

Later on you can use Enchant Weapon – Executioner on your OH Weapon but that requires 500 passive Armor Pen.

If you pick up enchanting you can benefit from Enchant Ring – Stats  on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

  • Leatherworking – This is a great choice for Enhancement Shamans. Allows you to craft useful gear all the way through. You also benefit from Leg enchants. You can also increase your raid utility by crafting Drums of Battle.
  • Enchanting – Enchanting both of your rings will give you a boost plus you can save money enchanting your own gear.
  • Jewelcrafting – Great gold making choice and you can make your own gems early on. Can also be used to make Figurine – Shadowsong Panther, Hard Khorium Band, and Hard Khorium Choker.
  • Blacksmithing – This is really great for crafting your own gear early on, Blacksmithing weapons will work great until T5.

Stat Priority

  1. Hit
  2. Expertise
  3. Strength
  4. Attack Power 
  5. Crit and Haste

The base requirement for hit is 9% with 25 Expertise. If you choose a build that doesn’t have Nature’s Guidance you will need additional hit rating.

Rotation

You should have your totems out at all times.

Keep Flame Shock on your target at all times.

Stormstrike and Earth Shock should be used on cooldown.

Use Shamanistic Rage when you run out of mana.

Totem twisting should only be done with the second build listed above, otherwise you will run out of mana. There are a ton of guides on Totem Twisting.

Use Windfury Totem and then Grace of Air Totem at the start of the fight. Windfury Totem will grant a 9 second buff to your group and then the second will give your group an Agility buff. Windfury is your main priority while Agility can be maintained the rest of the time.

PVE TBC Elemental Shaman DPS Guide (Short)

Welcome to our PVE Elemental Shaman DPS guide for WoW TBC. This guide will show you what you need to know to play an Elemental Shaman in dungeons and raids. This guide covers everything from talents to consumables. 

Talents

This is the most common Elemental Shaman build. This build uses Elemental Precision, Totem of Wrath, and Nature’s Guidance to get 12% hit rating. Getting this hit rating from talents really helps us optimize our gear.

TBC Ele Shaman Build

The only swap I would consider would be 2 points from Storm Reach being placed into Unrelenting Storm for better mana regen. The downside to this swap is that the extra reach can be super useful.

Gear

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Spellpower on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

  • Leatherworking – This is a great choice for Elemental Shamans. Allows you to craft useful gear and you also benefit from Leg enchants. You can also increase your raid utility by crafting Drums of Battle.
  • Enchanting – Enchanting both of your rings will give you a boost plus you can save money enchanting your own gear.
  • Jewelcrafting – Great gold making choice and you can make your own gems early on. The JC specific trinkets can be used early on but will be replaced soon enough.

Stat Priority

  1. Hit rating
  2. Spell Critical Strike
  3. Spell Power
  4. Haste

You get 12% of the 16% hit required from your talents, this means you will need to get 4% or 51 hit rating from your gear. Draenei will only require 3% or 38 hit rating because of their racial bonus!

You want around 20-30% spell crit unbuffed. After that focus on your Spell Power.

You want around 10% haste so you can cast 4 lightning bolts in one chain lightning cooldown. Going over this is basically a waste of stats.

Rotation

Keep Water Shield up at all times.

Use Flame Shock when you are forced to move.

During long encounters you can simply spam Lightning Bolt for a mana efficient way to DPS.

In a short fight or if you have really good gear, cast 4 Lightning Bolt and then 1 Chain Lightning. This will offer the most DPS but drains your mana quickly.

Your best DPS rotation is going to be, cast 3 Lightning Bolt and then 1 Chain Lightning. This will help you keep mana wile doing really good DPS.

It really depends on your gear and the length of the boss fight if you cast 3 or 4 lightning bolts.

10% haste allows you to fit in the 4th Lightning Bolt before the cooldown on Chain Lightning finishes. This prevents you from sitting around and waiting before your next cast.

PVE TBC Subtlety Rogue DPS Guide (Short)

Welcome to our PVE Subtlety Rogue DPS guide for WoW TBC. This guide will show you what you need to know to play a Subtlety Rogue in dungeons and raids. This guide covers everything from talents to consumables. 

Talents

Combat will do more damage than Subtlety in almost every case. Subtlety is primarily a PVP spec and usually does less damage than the other two specs in almost any PVE situation.

This Build uses Hemorrhage to increase the overall DPS of the raid. The below build requires a sword in both your MH and OH. Your MH sword should be slower, in the 2.5 to 2.8 range, while your OH needs to be fast because of Sword Specialization.

TBC PVE Subtlety Build – 2 Swords

Gear

TBC Rogue Pre-Raid BIS Guide

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Stats oEnchant Ring – Striking on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

Stat Priority

  1. Expertise
  2. Agility & Hit rating
  3. Haste
  4. Critical Strike 
  5. Armor Pen

After getting Precision you need an additional 64 hit rating to hit your soft cap. Once soft capped hit rating drops down a little in the priority list.

Weapon Expertise will provide you with all but the 64 expertise rating you will need to hit soft cap. If you are a human using while using swords or maces you will only need 44 additional expertise rating.

Rotation

Mutilate rogues have a pretty simple rotation.

Open with Garrote applying the bleed.

Apply Slice and Dice with 3-5 combo points and keep applying it for the rest of the fight.

Apply Rupture, always using 5 combo points and keep this applied for the entire fight as well.

Hemorrhage is your main combo point generator.

Shiv is used to apply Deadly Poison when it is about to fall off. It should only be used if the debuff is about to run out.

Poisons

With a shaman, get Windfury Totem on your MH and Deadly Poison on your OH.

Without a shaman, use Instant poison on your MH and Deadly Poison on your OH.

PVE TBC Combat Rogue DPS Guide (Short)

Welcome to our PVE Combat Rogue DPS guide for WoW TBC. This guide will show you what you need to know to play a Combat Rogue in dungeons and raids. This guide covers everything from talents to consumables. 

Talents

There are three main builds for Combat Rogues in TBC. These three builds change based on your weapon choices, so as your gear changes you may want to swap your build around.

This first build is designed for someone with a slow main hand sword, in the 2.5 to 2.8 range and a faster sword in their off-hand. Combat Potency and Sword Specialization are a big part of why you want a faster off-hand.

TBC Combat Build – Swords

This build is setup to have a slow first weapon as your MH and a fast sword as your OH.

TBC Combat Build – Fist & Sword

This last build is designed to use a Dagger as your MH and a Sword as your OH. The dagger should have a speed between 1.7 to 1.9. This would be the build that uses backstab as it requires a dagger. Generally speaking the sword build is better though.

TBC Combat build – Dagger & Sword

Gear

TBC Rogue Pre-Raid BIS Guide

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Stats oEnchant Ring – Striking on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

Stat Priority

  1. Expertise
  2. Agility & Hit rating
  3. Haste
  4. Critical Strike 
  5. Armor Pen

After getting Precision you need an additional 64 hit rating to hit your soft cap. Once soft capped hit rating drops down a little in the priority list.

Weapon Expertise will provide you with all but the 64 expertise rating you will need to hit soft cap. If you are a human using while using swords or maces you will only need 44 additional expertise rating.

Rotation

Mutilate rogues have a pretty simple rotation.

Open with Garrote applying the bleed.

Apply Slice and Dice with 3-5 combo points and keep applying it for the rest of the fight.

Apply Rupture, always using 5 combo points and keep this applied for the entire fight as well.

Eviscerate when you have extra combo points.

Sinister Strike is your main combo point generator unless you are using daggers. If you are using daggers, Backstab is your main combo point generator.

Shiv is used to apply Deadly Poison when it is about to fall off. It should only be used if the debuff is about to run out.

Poisons

With a shaman, get Windfury Totem on your MH and Deadly Poison on your OH.

Without a shaman, use Instant poison on your MH and Deadly Poison on your OH.

PVE TBC Assassination Rogue DPS Guide (Short)

Welcome to our PVE Assassination Rogue DPS guide for WoW TBC. This guide will show you what you need to know to play an Assassination Rogue in dungeons and raids. This guide covers everything from talents to consumables. 

Talents

This is the standard Assassination build that most rogues run. It has 41 points in Assassination to get Mutilate which doesn’t leave a lot of room for customization.

The three main skills from the combat tree are Dual Wield Specialization, Precision and Improved Slice and Dice.

TBC Assassination Rogue Talents

Two skills you should swap around would be Improved Poisons and Fleet Footed. If you have Enchant Boots – Cat’s Swiftness then you should be using Improved Poisons. If you instead choose Enchant Boots – Dexterity then you should take Fleet Footed. The movement speed caps out at 8% and does not stack. This makes it best to swap the talents around to maximize your DPS.

Gear

Daggers are your weapon of choice with Mutilate. You are looking for a slow main hand dagger, in the 1.7 to 1.9 speed range. Your offhand should be faster though, this will help your poisions apply more often.

TBC Rogue Pre-Raid BIS Guide

Gems

Gems can change based on your build, equipment and caps. You may need to adjust your gems to account for your gear.

Enchants

You may need to adjust your enchants to your gear. 

If you pick up enchanting you can benefit from Enchant Ring – Stats oEnchant Ring – Striking on both rings.

Consumables

Below is a list of consumables which help in any raid.

Professions

Stat Priority

  1. Expertise
  2. Agility & Hit rating
  3. Haste
  4. Critical Strike 
  5. Armor Pen

After getting Precision you need an additional 64 hit rating to hit your soft cap. Once soft capped hit rating drops down a little in the priority list.

Rotation

Mutilate rogues have a pretty simple rotation.

Open with Garrote applying the bleed.

Apply Slice and Dice with 3-5 combo points and keep applying it for the rest of the fight.

Apply Rupture, always using 5 combo points and keep this applied for the entire fight as well.

Use Mutilate as your main combo point generator.

You can also use Shiv to maintain Deadly Poison on the target. Only use Shiv when Deadly Poison is about to fall off.

Poisons

With a shaman, get Windfury Totem on your MH and Deadly Poison on your OH.

Without a shaman, use Instant poison on your MH and Deadly Poison on your OH.