Category: PvP
Natur
Client Version: 4.3.4
Natur Enemy Castbar is based on a very old excellent PvP/PvE addon originally created by Naturfreund and later taken over by me. This was a complete rewrite and doesn’t use any original code.
The following have been implemented:
- Show a targets Beneficial buffs and debuffs with the option to ignore certain spells or abilities.
- Target & Focus – Bar display can be switched to your target/focus only, or you can show all player casts around you. In target/focus mode the bars show a T or an F on the right showing you where the cast is from.
- Movable Groups – Groups can be grouped as one or split up.
- Shows your targets cooldowns, beneficial buffs and much more!
- Killing Blow Sounds – Plays a Unreal sound when you get a killing blow on another player – both male and female sounds are provided. This option can be turned off or played during questing normal mobs.
- Play a fun DeathKnight sound!
- Bar Customization – Edit the bar height, width, texture, direction and bar max.
- Rogue warning – Natur detects Stealth, Vanish etc and warns you that a hostile rogue is near by a UI border flash and UI text warning.
- Diminish Returns Timers – also plays warning when your target is immune or resists your abilities. Support is also provided to show others DR timers.
- Correctly shows duration of a cast which your target already started!
For the purpose of the Ability/Spell ignore feature, the following english client abilities and spells are ignored by default:
- power word: fortitude
- prayer of fortitude
- prayer of spirit
- divine spirit
- prayer of shadow protection
- shadow protection
- inner fire
- mark of the wild
- gift of the wild
- thorns
- seal of righteousness
- blessing of might
- greater blessing of might
- blessing of sanctuary
- greater blessing of sanctuary
- blessing of kings
- greater blessing of kings
- arcane intellect
- well fed
- pirate costume
Options
- For in game options please type /natur
- Other quick commands are /natur anchor which toggles the group titles.
A list of the available options are below:
- Split Timer Groups
- Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option “Show Buffs/Debuffs on me” and will therefore not switch off the group anchor if one of the two options is turned on.
- Show Friendly Casts
- Show Hostile Casts
- Default is ON : This shows what your target/focus is casting (unless you have Show Casts Without T/F on), if the target is friendly then it will be sent to the correct group unless you have Split Timer Groups turned off. However, bars show a red/green T/F icon indicating if its a target or focus and if its friendly or hostile.
- Show T/F Debuffs
- Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option “Show Buffs/Debuffs on me” and will therefore not switch off the group anchor if one of the two options is turned on.
- Show T/F Gains
- Default is ON : As with the “Show T/F Debuffs”, this options shows beneficial buffs on your target or focus. The same applies regarding the “Show Buffs/Debuffs on me” options where the group will still show when either of these options are turned on.
- Show Target Cooldowns
- Default is ON : Natur attempts to calculate the targets cooldowns but will only function correctly if your target used his spell or ability in range of your combat log.
- Show Diminish Returns
- Default is ON : Displays a 18 second timer when spells which have a diminish return restriction enforced by Blizzard. Show Others DR’s : Default is OFF : Displays others DR’s around you, this can be quite spammy at the moment in battlegrounds such as Wintergrasp. I will be changing this to a target/focus like the rest of the addon at a later date.
- Show Buffs/Debuffs on me
- Default is OFF : Any buffs/debuffs applied to me such as renew, corruption etc will show with this option.
- Show everyones buffs/debuffs on target and not just mine
- Default ON : With this option on you will see all buffs/debuffs on your target or focus. When OFF, only timers are shown for spells you applied to your target or focus.
- Show Casts without T/F
- Default is OFF : Shows all casts (both friendly/hostile) around you. Nice and spammy in a city
- Announce Applied Crowd Controls
- Default is ON : Sends a message to chat that you have applied a crowd control spell to your target. Announce
- When It Breaks : Default is ON : Sends a message to chat when your target breaks from its crowd control spell.
- Play Sound : Default ON : Play a warning sound when your target breaks.
- Flash GUI : Default ON : Flashes the border of your screen red when your target breaks.
- Announce Crowd Control Immune
- Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Play Sound
- Flash GUI
- Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Display Rogue Warning
- Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Play Sound
- Flash GUI
- Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Auto Reputation Bar
- Default is ON : Switches your reputation bar to the faction you just received reputation from. Handy when rep grinding in battlegrounds or with factions.
- Play fun sound when using Deathknight Deathgrip
- Default is ON : Plays a fun “Get over here” or “come here” when you use Deathgrip.
- Play PvP Death Sounds
- Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Include NPC’s
- Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Spell fade monitoring
- Default is ON : Turns on spell monitoring which will notify you if a spell has expired or has been dispelled. Note that you must also include the spell name to monitor for this feature to work correctly.
Important
Please understand that this was a complete rewrite and not all features are implemented in this version until further testing. With that in mind there will be a lot of incoming updates so please keep checking back. If there is something not working right, or you have a suggestion please post it so that it can be fixed.